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INI File  |  1998-12-15  |  11.0 KB  |  572 lines

  1. [ConaxeAnimLoops]
  2. classType=KQAnimLoopList
  3.  
  4. ;==This file was created with anmTool.  Do not EVER EVER EVER edit by hand!==
  5.  
  6. checkedRoundingBug=1
  7. nMovement=61
  8. Movement0=attack
  9. Movement1=attack2
  10. Movement2=attackb
  11. Movement3=away
  12. Movement4=away2
  13. Movement5=back
  14. Movement6=backJump
  15. Movement7=backJumpdie
  16. Movement8=backJumpEnd
  17. Movement9=backJumpHold
  18. Movement10=crash
  19. Movement11=die
  20. Movement12=dropweapon
  21. Movement13=fallback
  22. Movement14=fallfwd
  23. Movement15=firedie
  24. Movement16=icedie
  25. Movement17=jump
  26. Movement18=jumpDie
  27. Movement19=jumpEnd
  28. Movement20=JumpHold
  29. Movement21=left
  30. Movement22=magicReact
  31. Movement23=out
  32. Movement24=portal
  33. Movement25=portalx
  34. Movement26=pullunder
  35. Movement27=react
  36. Movement28=reactback
  37. Movement29=right
  38. Movement30=run
  39. Movement31=runJump
  40. Movement32=runJumpdie
  41. Movement33=runJumpHold
  42. Movement34=stop
  43. Movement35=walk
  44. Movement36=waterrun
  45. Movement37=waterwalk
  46. Movement38=attack3
  47. Movement39=badie
  48. Movement40=hero
  49. Movement41=kill2
  50. Movement42=rise
  51. Movement43=teleportdown
  52. Movement44=teleportup
  53. Movement45=jumprun
  54. Movement46=jumpstop
  55. Movement47=runstopleft
  56. Movement48=runstopright
  57. Movement49=runwaterrun
  58. Movement50=stoprun
  59. Movement51=stoprunstop
  60. Movement52=stopwalk
  61. Movement53=stopwalkstop
  62. Movement54=stopwaterrun
  63. Movement55=stopwaterwalk
  64. Movement56=walkstopleft
  65. Movement57=walkstopright
  66. Movement58=walkwaterwalk
  67. Movement59=waterrunrun
  68. Movement60=waterwalkwalk
  69.  
  70. nRequiredLoops=38
  71. nSpecificLoops=7
  72. nTransitionLoops=16
  73.  
  74. ;Required Animations-------------------------------------------------------
  75. [movement0]
  76. frames0=13
  77. loop=ca_swing.kqs ca_swing 0.000000 1.0 0 0
  78. nCue=4
  79. cue0=0.000000 interruptable 1
  80. cue1=0.230769 interruptable 0
  81. cue2=0.307692 playsound swing.aud
  82. cue3=0.538462 do 
  83. nTransition=0
  84.  
  85. [movement1]
  86. frames1=37
  87. loop=Ca_swng2.kqs Ca_swng2 0.000000 1.0 0 0
  88. nCue=4
  89. cue0=0.351351 do 
  90. cue1=0.540541 footstep
  91. cue2=0.567568 playsound swing.aud
  92. cue3=0.243243 playsound swing.aud
  93. nTransition=0
  94.  
  95. [movement2]
  96. frames2=13
  97. loop=Ca_swinb.kqs Ca_swinb 0.000000 1.0 0 0
  98. nCue=4
  99. cue0=0.000000 interruptable 1
  100. cue1=0.230769 interruptable 0
  101. cue2=0.230769 playsound swing.aud
  102. cue3=0.384615 do 
  103. nTransition=0
  104.  
  105. [movement3]
  106. frames3=14
  107. loop=Ca_shth.kqs Ca_shth 0.000000 1.0 0 0
  108. nCue=2
  109. cue0=0.714286 playsound sheath.aud
  110. cue1=0.785714 footstep
  111. nTransition=0
  112.  
  113. [movement4]
  114. frames4=37
  115. loop=ca_shth2.kqs ca_shth2 0.000000 1.0 0 0
  116. nCue=2
  117. cue0=0.810811 footstep
  118. cue1=0.891892 playsound sheath.aud
  119. nTransition=0
  120.  
  121. [movement5]
  122. frames5=20
  123. loop=ca_walk.kqs ca_walk 0.950000 -1.0 1 1
  124. nCue=2
  125. cue0=0.000000 footstep
  126. cue1=0.500000 footstep
  127. nTransition=0
  128.  
  129. [movement6]
  130. frames6=19
  131. loop=ca_bkjmp.kqs ca_bkjmp 0.000000 1.0 0 0
  132. nCue=1
  133. cue0=0.368421 playsound jump.aud
  134. nTransition=0
  135.  
  136. [movement7]
  137. frames7=11
  138. loop=ca_bkdie.KQS ca_bkdie 0.000000 1.0 0 0
  139. nCue=1
  140. cue0=0.000000 playsound jumpdie.aud
  141. nTransition=0
  142.  
  143. [movement8]
  144. frames8=12
  145. loop=ca_bkstp.KQS ca_bkstp 0.000000 1.0 0 0
  146. nCue=2
  147. cue0=0.083333 footstep
  148. cue1=0.166667 footstep
  149. nTransition=0
  150.  
  151. [movement9]
  152. frames9=4
  153. loop=ca_bkhld.KQS ca_bkhld 0.000000 1.0 1 1
  154. nCue=0
  155. nTransition=0
  156.  
  157. [movement10]
  158. frames10=8
  159. loop=ca_crash.KQS ca_crash 0.000000 1.0 0 0
  160. nCue=3
  161. cue0=0.000000 playsound crash.aud
  162. cue1=0.500000 footstep
  163. cue2=0.875000 footstep
  164. nTransition=0
  165.  
  166. [movement11]
  167. frames11=45
  168. loop=ca_die.kqs ca_die 0.000000 1.0 0 0
  169. nCue=4
  170. cue0=0.000000 playsound conrdies.aud
  171. cue1=0.644444 playsound whipout.aud
  172. cue2=0.088889 footstep
  173. cue3=0.177778 footstep
  174. nTransition=0
  175.  
  176. [movement12]
  177. frames12=8
  178. loop=ca_dtht.KQS ca_dtht 0.000000 1.0 0 0
  179. nCue=1
  180. cue0=0.000000 playsound c_dropit.aud
  181. nTransition=0
  182.  
  183. [movement13]
  184. frames13=14
  185. loop=Ca_falbk.kqs Ca_falbk 0.000000 1.0 0 0
  186. nCue=0
  187. nTransition=0
  188.  
  189. [movement14]
  190. frames14=14
  191. loop=Ca_flfwd.kqs Ca_flfwd 0.000000 1.0 0 0
  192. nCue=0
  193. nTransition=0
  194.  
  195. [movement15]
  196. frames15=115
  197. loop=c_fdie.KQS c_fdie 0.000000 1.0 0 0
  198. nCue=1
  199. cue0=0.000000 playsound firedie.aud
  200. nTransition=0
  201.  
  202. [movement16]
  203. frames16=42
  204. loop=C_iced.kqs C_iced 0.000000 1.0 0 0
  205. nCue=1
  206. cue0=0.000000 playsound c_iced.aud
  207. nTransition=0
  208.  
  209. [movement17]
  210. frames17=21
  211. loop=ca_jump.kqs ca_jump 0.000000 1.0 0 0
  212. nCue=1
  213. cue0=0.380952 playsound jump.aud
  214. nTransition=0
  215.  
  216. [movement18]
  217. frames18=11
  218. loop=ca_jdie.KQS ca_jdie 0.000000 1.0 0 0
  219. nCue=1
  220. cue0=0.000000 playsound jumpdie.aud
  221. nTransition=0
  222.  
  223. [movement19]
  224. frames19=11
  225. loop=ca_jstp.KQS ca_jstp 0.000000 1.0 0 0
  226. nCue=2
  227. cue0=0.090909 footstep
  228. cue1=0.181818 footstep
  229. nTransition=0
  230.  
  231. [movement20]
  232. frames20=3
  233. loop=ca_jhld.KQS ca_jhld 0.000000 1.0 1 1
  234. nCue=0
  235. nTransition=0
  236.  
  237. [movement21]
  238. frames21=10
  239. loop=ca_pivlt.kqs ca_pivlt 0.000000 1.0 1 1
  240. nCue=2
  241. cue0=0.000000 footstep
  242. cue1=0.700000 footstep
  243. nTransition=0
  244.  
  245. [movement22]
  246. frames22=47
  247. loop=ca_wprct.kqs ca_wprct 0.000000 1.0 0 0
  248. nCue=5
  249. cue0=0.063830 footstep
  250. cue1=0.787234 footstep
  251. cue2=0.808511 footstep
  252. cue3=0.085106 footstep
  253. cue4=0.106383 playsound magicrct.aud
  254. nTransition=0
  255.  
  256. [movement23]
  257. frames23=11
  258. loop=ca_draw.kqs ca_draw 0.000000 1.0 0 0
  259. nCue=2
  260. cue0=0.000000 playsound Weapon.aud
  261. cue1=0.454545 footstep
  262. nTransition=0
  263.  
  264. [movement24]
  265. frames24=21
  266. loop=C_portl.kqs C_portl 0.000000 1.0 0 0
  267. nCue=1
  268. cue0=0.000000 playsound Portal.aud
  269. nTransition=0
  270.  
  271. [movement25]
  272. frames25=31
  273. loop=c_portlb.KQS c_portlb 0.000000 1.0 0 0
  274. nCue=4
  275. cue0=0.000000 playsound Portalb.aud
  276. cue1=0.516129 footstep
  277. cue2=0.548387 footstep
  278. cue3=0.935484 footstep
  279. nTransition=0
  280.  
  281. [movement26]
  282. frames26=69
  283. loop=Ca_drdn.kqs Ca_drdn 0.000000 1.0 0 0
  284. nCue=1
  285. cue0=0.000000 playsound Under.aud
  286. nTransition=0
  287.  
  288. [movement27]
  289. frames27=10
  290. loop=ca_react.kqs ca_react 0.000000 1.0 0 0
  291. nCue=1
  292. cue0=0.000000 playsound conrouch.aud
  293. nTransition=0
  294.  
  295. [movement28]
  296. frames28=21
  297. loop=ca_rctbk.KQS ca_rctbk 0.000000 1.0 0 0
  298. nCue=3
  299. cue0=0.000000 playsound conrowbk.aud
  300. cue1=0.666667 footstep
  301. cue2=0.428571 footstep
  302. nTransition=0
  303.  
  304. [movement29]
  305. frames29=13
  306. loop=ca_pivrt.kqs ca_pivrt 0.000000 1.0 1 1
  307. nCue=2
  308. cue0=0.000000 footstep
  309. cue1=0.615385 footstep
  310. nTransition=0
  311.  
  312. [movement30]
  313. frames30=14
  314. loop=ca_run.kqs ca_run 0.000000 1.0 1 1
  315. nCue=2
  316. cue0=0.000000 footstep
  317. cue1=0.500000 footstep
  318. nTransition=4
  319. transition0=0.071429 waterrun 0.052632 runwaterrun
  320. ;toFrames0=19
  321. transition1=0.857143 stop 0.000000 stoprunstop
  322. ;toFrames1=21
  323. transition2=1.000000 stop 0.000000 runstopright
  324. ;toFrames2=21
  325. transition3=0.500000 stop 0.000000 runstopleft
  326. ;toFrames3=21
  327.  
  328. [movement31]
  329. frames31=20
  330. loop=ca_rjump.kqs ca_rjump 0.000000 1.0 0 0
  331. nCue=1
  332. cue0=0.100000 playsound jump.aud
  333. nTransition=0
  334.  
  335. [movement32]
  336. frames32=11
  337. loop=ca_rjdie.KQS ca_rjdie 0.000000 1.0 0 0
  338. nCue=1
  339. cue0=0.000000 playsound jumpdie.aud
  340. nTransition=0
  341.  
  342. [movement33]
  343. frames33=3
  344. loop=ca_rjhld.KQS ca_rjhld 0.000000 1.0 1 1
  345. nCue=0
  346. nTransition=2
  347. transition0=-1 run 0.000000 jumprun
  348. ;toFrames0=14
  349. transition1=-1 stop 0.000000 jumpstop
  350. ;toFrames1=21
  351.  
  352. [movement34]
  353. frames34=21
  354. loop=ca_stop.kqs ca_stop 0.000000 1.0 1 1
  355. nCue=0
  356. nTransition=4
  357. transition0=-1 run 0.857143 stoprun
  358. ;toFrames0=14
  359. transition1=-1 walk 0.300000 stopwalk
  360. ;toFrames1=20
  361. transition2=-1 waterrun 0.000000 stopwaterrun
  362. ;toFrames2=19
  363. transition3=-1 waterwalk 0.083333 stopwaterwalk
  364. ;toFrames3=24
  365.  
  366. [movement35]
  367. frames35=20
  368. loop=ca_walk.kqs ca_walk 0.000000 1.0 1 1
  369. nCue=2
  370. cue0=0.000000 footstep
  371. cue1=0.500000 footstep
  372. nTransition=4
  373. transition0=0.550000 waterwalk 0.416667 walkwaterwalk
  374. ;toFrames0=24
  375. transition1=0.650000 stop 0.000000 walkstopright
  376. ;toFrames1=21
  377. transition2=0.200000 stop 0.000000 walkstopleft
  378. ;toFrames2=21
  379. transition3=0.350000 stop 0.000000 stopwalkstop
  380. ;toFrames3=21
  381.  
  382. [movement36]
  383. frames36=19
  384. loop=Ca_swrun.kqs Ca_swrun 0.000000 1.0 1 1
  385. nCue=2
  386. cue0=0.052632 footstep
  387. cue1=0.526316 footstep
  388. nTransition=1
  389. transition0=0.473684 run 0.500000 waterrunrun
  390. ;toFrames0=14
  391.  
  392. [movement37]
  393. frames37=24
  394. loop=Ca_swwlk.kqs Ca_swwlk 0.000000 1.0 1 1
  395. nCue=2
  396. cue0=0.000000 footstep
  397. cue1=0.500000 footstep
  398. nTransition=1
  399. transition0=1.000000 walk 0.050000 waterwalkwalk
  400. ;toFrames0=20
  401.  
  402. ;Specific Animations-------------------------------------------------------
  403. [movement38]
  404. frames38=104
  405. loop=hma_ca.KQS hma_ca 0.000000 1.0 0 0
  406. nCue=0
  407. nTransition=0
  408.  
  409. [movement39]
  410. frames39=201
  411. loop=ax_badie.KQS ax_badie 0.000000 1.0 0 0
  412. nCue=0
  413. nTransition=0
  414.  
  415. [movement40]
  416. frames40=71
  417. loop=caims11.KQS caims11 0.000000 1.0 0 0
  418. nCue=0
  419. nTransition=0
  420.  
  421. [movement41]
  422. frames41=149
  423. loop=ca_hmft.KQS ca_hmft 0.000000 1.0 0 0
  424. nCue=1
  425. cue0=0.000000 playsound hm_die.aud
  426. nTransition=0
  427.  
  428. [movement42]
  429. frames42=31
  430. loop=ca_ready.KQS ca_ready 0.000000 1.0 0 0
  431. nCue=1
  432. cue0=0.096774 playsound Unsheath.aud
  433. nTransition=0
  434.  
  435. [movement43]
  436. frames43=21
  437. loop=c_xprtdn.kqs c_xprtdn 0.000000 1.0 0 0
  438. nCue=1
  439. cue0=0.000000 playsound poofdown.aud
  440. nTransition=0
  441.  
  442. [movement44]
  443. frames44=22
  444. loop=c_xport.kqs c_xport 0.000000 1.0 0 0
  445. nCue=3
  446. cue0=0.000000 playsound poofup.aud
  447. cue1=0.727273 footstep
  448. cue2=0.772727 footstep
  449. nTransition=0
  450.  
  451. ;Transition Animations-----------------------------------------------------
  452. [movement45]
  453. frames45=4
  454. loop=cajumprn.kqs cajumprn 0.000000 1.0 0 0
  455. nCue=1
  456. cue0=0.750000 footstep
  457. nTransition=0
  458.  
  459. [movement46]
  460. frames46=16
  461. loop=cajumpst.kqs cajumpst 0.000000 1.0 0 0
  462. nCue=3
  463. cue0=1.000000 footstep
  464. cue1=0.187500 footstep
  465. cue2=0.500000 footstep
  466. nTransition=0
  467.  
  468. [movement47]
  469. frames47=12
  470. loop=ca_rstpl.kqs ca_rstpl 0.000000 1.0 0 0
  471. nCue=3
  472. cue0=0.083333 footstep
  473. cue1=0.916667 footstep
  474. cue2=0.583333 footstep
  475. nTransition=0
  476.  
  477. [movement48]
  478. frames48=12
  479. loop=ca_rstpr.kqs ca_rstpr 0.000000 1.0 0 0
  480. nCue=3
  481. cue0=0.083333 footstep
  482. cue1=0.833333 footstep
  483. cue2=0.500000 footstep
  484. nTransition=0
  485.  
  486. [movement49]
  487. frames49=6
  488. loop=Ca_rnsrn.kqs Ca_rnsrn 0.000000 1.0 0 0
  489. nCue=0
  490. nTransition=0
  491.  
  492. [movement50]
  493. frames50=7
  494. loop=ca_stprn.kqs ca_stprn 0.000000 1.0 0 0
  495. nCue=1
  496. cue0=0.428571 footstep
  497. nTransition=0
  498.  
  499. [movement51]
  500. frames51=9
  501. loop=Castrst.kqs Castrst 0.000000 1.0 0 0
  502. nCue=2
  503. cue0=0.222222 footstep
  504. cue1=0.666667 footstep
  505. nTransition=0
  506.  
  507. [movement52]
  508. frames52=8
  509. loop=ca_stpwk.kqs ca_stpwk 0.000000 1.0 0 0
  510. nCue=1
  511. cue0=0.500000 footstep
  512. nTransition=0
  513.  
  514. [movement53]
  515. frames53=13
  516. loop=Castwst.kqs Castwst 0.000000 1.0 0 0
  517. nCue=2
  518. cue0=0.769231 footstep
  519. cue1=0.384615 footstep
  520. nTransition=0
  521.  
  522. [movement54]
  523. frames54=7
  524. loop=Ca_stswr.kqs Ca_stswr 0.000000 1.0 0 0
  525. nCue=1
  526. cue0=0.428571 footstep
  527. nTransition=0
  528.  
  529. [movement55]
  530. frames55=13
  531. loop=Ca_stswk.kqs Ca_stswk 0.000000 1.0 0 0
  532. nCue=1
  533. cue0=0.307692 footstep
  534. nTransition=0
  535.  
  536. [movement56]
  537. frames56=9
  538. loop=ca_wstpl.kqs ca_wstpl 0.000000 1.0 0 0
  539. nCue=2
  540. cue0=0.111111 footstep
  541. cue1=0.444444 footstep
  542. nTransition=0
  543.  
  544. [movement57]
  545. frames57=10
  546. loop=ca_wstpr.kqs ca_wstpr 0.000000 1.0 0 0
  547. nCue=1
  548. cue0=0.800000 footstep
  549. nTransition=0
  550.  
  551. [movement58]
  552. frames58=10
  553. loop=Ca_wkswk.kqs Ca_wkswk 0.000000 1.0 0 0
  554. nCue=0
  555. nTransition=0
  556.  
  557. [movement59]
  558. frames59=8
  559. loop=Ca_srnrn.kqs Ca_srnrn 0.000000 1.0 0 0
  560. nCue=1
  561. cue0=0.125000 footstep
  562. nTransition=0
  563.  
  564. [movement60]
  565. frames60=11
  566. loop=Ca_swkwk.kqs Ca_swkwk 0.000000 1.0 0 0
  567. nCue=2
  568. cue0=0.000000 footstep
  569. cue1=0.909091 footstep
  570. nTransition=0
  571.  
  572.